EA Puts Muscle Behind Deathspank and Shank

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EA Partners has put its publication powerfulness hindquarters two very amazing-looking indie titles set for digital distribution.

Deathspank and Shank are cardinal upcoming indie titles that, unfortunately, probably aren't on many people's radars. Ea obviously feels the same way equally I coif, as the company has just announced publishing deals with the developers of both games to bring them to XBLA and PSN, with Shank likewise climax to the PC. Neither pun has a factual release date yet, but both are potential in 2010.

Deathspank has street-street credibility for a few reasons. Number 1, the God Almighty behind information technology is Ron Gilbert, known for working on Maniacal Residence and also creating The Hidden of Monkey around Island. Minute, Gilbert is developing Deathspank at Hothead Games, where he is Creative Director, the developer tooshie the healed-standard Centime Colonnade Adventures RPGs. Third, Deathspank is supposedly a mix between Monkey Island and Diablo, a combining that is so awesome IT can't even be explained using human language. It's described away Hothead as a game that includes "assembling lolly, crazy amaze solving, humorous dialogue, collecting dirty money, over-the-top animations, fun, handy fulfill combat, and of trend, collecting reave," and its freshman trailer was released back in September.

Klei Entertainment's Shank is a completely different game, combining an over-the-top side-scrolling brawler with vibrant hand over-drawn visuals. The main reference wields not lone a chainsaw, but dual pistols, a knife, grenades, and various other weapons that are chained together fluidly for long jazz band attacks. The game's briny character, Shank, is very intelligent, able to run leading walls and swoop happening enemies to kill them while they're defenseless. The biggest aspect of Shank that sticks out to me other than the combat is its animation, which is very seamless and has a style unequal anything I've seen ahead in a game. Shank's trailer is also worth checking out.

Notably, these are two independent developers acquiring in bed with EA, one of the biggest publishers in the planetary. Jamie Cheng, CEO of Klei Entertainment says of EA: "They have been a fantastic partner and their understanding of the space is incredibly exciting." Ian Sir Geoffrey Wilkinson, CEO of Hothead Games too confirms that EA is a great partner, expression: "We are self-aggrandizing of our Independence, just are real excited to beryllium working with Ea Partners on a deed of conveyance as big As DeathSpank. With EA Partners manipulation distribution and marketing, Madcap can continue to center on what we do best, making big games."

These statements indicate that Ea ISN't stifling independency Here, simply rather that it May understand the money to be made with games that are more unique. If successful, we'll only when see more titles like Deathspank and Cannon in the future, and thanks to Ea, hopefully more people will know they exist.

https://www.escapistmagazine.com/ea-puts-muscle-behind-deathspank-and-shank/

Source: https://www.escapistmagazine.com/ea-puts-muscle-behind-deathspank-and-shank/

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